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Inoculation: And the Result is…Part I

Inoculation move

Comments (0)
January 23, 2010

Greetings fair readers!

We have moved the location of “Inoculation” to it’s very own website: www.labcomics.com
You can subscribe to the rss feed so you’re always up to date on the most recent lab misadventure news. Thank you for reading!

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Inoculation move

Greetings fair readers!

We have moved the location of “Inoculation” to it’s very own website: www.labcomics.com
You can subscribe to the rss feed so you’re always up to date on the most recent lab misadventure news

No Comments, Comment or Ping

Reply to “Inoculation move”

Inoculation move

Greetings fair readers!

We have moved the location of “Inoculation” to it’s very own website: You can subscribe to the rss feed so you’re always up to date on the most recent lab misadventure news

Reply to “Inoculation move”

Inoculation move

Greetings fair readers!

We have moved the location of “Inoculation” to it’s very own website: http://www.labcomics.com/
You can subscribe to the feed so you’re always up to day on the most recent news

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Inoculation: And the Result is…Part I

Comments (0)
December 31, 2009

Introducing our new character – the Professor. We’ll come up with a name later, unless you have ideas for him. The last installment in this miniseries will give you a good feel for his personality.

Inoculation_4

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thumbnail4

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Inoculation: And the Result is…Part I

Introducing our new character – the Professor. We’ll come up with a name later, unless you have ideas for him. The last installment in this miniseries will give you a good feel for his personality.

Inoculation_4

4 Comments, Comment or Ping

  1. Jessi

    that desk lamp looks very familiar!

  2. momsie

    I actually GET this one! Gave me a chuckle—-looks like you might be heading towards the Dilbert of the Lab world…? Like the addition of the professor—I’ll be interested to see what he/she gets named:)

    Like the graphics—the pile of papers falling off the desk a nice touch.

  3. Chris

    I’m glad there’s only a 90% similarity between me and the Professor, otherwise I might get paranoid! Hopefully the miniseries ends well…

  4. Sarah

    Hehe! I’m with Momsie, I actually get this one!

Reply to “Inoculation: And the Result is…Part I”

Inoculation: And the Result is…Part I

Introducing our new character – the Professor. We’ll come up with a name later, unless you have ideas for him. The last installment in this miniseries will give you a good feel for his personality.

Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character – the Professor. We’ll come up with a name later, unless you have ideas for him. The last installment in this miniseries will give you a good feel for his personality.

Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character – the Professor. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.

Inoculation_4

No Comments, Comment or Ping

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

No Comments, Comment or Ping

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installment in this miniseries will give you a good feel for his personality.
Inoculation_4

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Inoculation_4

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Inoculation: And the Result is…Part I

Introducing our new character. We’ll come up with a name later, unless you have ideas for our professor. The last installmen

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Inoculation: Smoking is Hazardous to Your Health

Comments (6)
December 4, 2009

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

6 Comments, Comment or Ping

  1. Kim Haring

    That has happened to me by the fireplace at home — with eyelashes and bangs! :D

  2. TDawg

    Hahaha..this is my favorite one so far!

  3. YS

    This happened to my classmate in college, twice in one day :D The first time, he freaked out. The second time around, he was so used to it that he just patted on his own head to put the fire off, as if it was nothing to him :) Needless to say, he doesn’t do research anymore :)

  4. sarah

    nice!!! is this why you have bangs?

  5. Good one, ha ha Is Steve the guy with blue scorched hair???

  6. popsie

    Nice! I too have a set myself on fire story and so glad that natural selection did not get me.

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Inoculation: Smoking is Hazardous to Your Health

Comments (0)
December 3, 2009

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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inoculation3

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Inoculation: Run to Red

Share your stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_2

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inoculation2

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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inoculation1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

No Comments, Comment or Ping

Reply to “Inoculation: A turbid tale of lab misadventures”

Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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inoculation1

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Inoculation: Smoking is Hazardous to Your Health

Comments (0)
December 1, 2009

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Run to Red

Share your stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_2

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Inoculation: Smoking is Hazardous to Your Health

We’re still looking for your lab misadventure stories. Share them with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_3

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Inoculation_3

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Inoculation: Smoking is Hazardous to Your Health

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Inoculation: Smoking is Hazardous to Your Health

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Inoculation: Run to Red

Comments (1)
November 20, 2009

Share your stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_2

One Comment, Comment or Ping

  1. Kim Haring

    Very clever way to sneak in your punch line, first of all…

    As I am entirely uneducated on scientific processes/terms, I just learned: Retrophoresis means running a gel backwards and electrophoresis is the motion of dispersed particles.

    You are impressive!

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Inoculation: Run to Red

Comments (0)
November 19, 2009

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_2

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Inoculation: Run to Red

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_2

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Inoculation: Run to Red

Share you stories with us. We may end up using them for future installments. Send your tales to lzeidner@gmail.com

Inoculation_2

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To Save You Some Frustration

Comments (0)
November 16, 2009

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100A into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage since it is an interlaced machine (one fix – only reduce speed by 80% when shooting and editing in 25P). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

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To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100A into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – only reduce speed by 80% instead of 65% when shooting and editing in 25P). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – only reduce speed by 80% instead of 65%). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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To Save You Some Frustration

Comments (0)
November 15, 2009

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try a faster frame rate). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

Comments (0)
November 14, 2009

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100A into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage since it is an interlaced machine (one fix – only reduce speed by 80% when shooting and editing in 24P). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

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Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

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Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

    • Sequence Settings: DV-NTSC, Interlaced, 16:9
    • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
    • Let Compressor do its thing and then import files into DVD Studio Pro
    • Build your menu
    • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  •  Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

     
  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

 

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

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Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

DSCN1849Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

  • Sequence Settings: DV-NTSC, Interlaced, 16:9
  • Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
  • Let Compressor do its thing and then import files into DVD Studio Pro
  • Build your menu
  • Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

No Comments, Comment or Ping

Reply to “To Save You Some Frustration”

To Save You Some Frustration

DSCN1849Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

Sequence Settings: DV-NTSC, Interlaced, 16:9
Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
Let Compressor do its thing and then import files into DVD Studio Pro
Build your menu
Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?

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Reply to “To Save You Some Frustration”

DSCN1849

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Reply to “DSCN1849”

To Save You Some Frustration

Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

Sequence Settings: DV-NTSC, Interlaced, 16:9
Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
Let Compressor do its thing and then import files into DVD Studio Pro
Build your menu
Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?DSCN1849

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To Save You Some Frustration

Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

Sequence Settings: DV-NTSC, Interlaced, 16:9
Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
Let Compressor do its thing and then import files into DVD Studio Pro
Build your menu
Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?DSCN1849

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To Save You Some Frustration

Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

Sequence Settings: DV-NTSC, Interlaced, 16:9
Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
Let Compressor do its thing and then import files into DVD Studio Pro
Build your menu
Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?DSCN1849

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Reply to “To Save You Some Frustration”

To Save You Some Frustration

Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

Sequence Settings: DV-NTSC, Interlaced, 16:9
Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
Let Compressor do its thing and then import files into DVD Studio Pro
Build your menu
Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or Scarlet when it comes out). It looks like we may have to upgrade the TV. Any excuse to get a new TV, right?DSCN1849

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DSCN1849

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Reply to “DSCN1849”

To Save You Some Frustration

Video making can be a glorious process, but it can also be the most frustrating thing you will do. The footage looks great on the computer, it brings tears to your eyes even after the 200th time of watching through the same 5 second clip. You go to burn it to a DVD, watch it and wonder what happened to your amazing footage. It brings you to tears all over again, but these tears are usually accompanied by pulling out massive chunks of hair. I can sympathize. It’s been almost a week and I’m still trying to get rid of compression artifacts on slow moving footage.

Let me try and make it easier on you and give you the necessary settings. I’ve captured footage from the Panasonic DVX100 into Final Cut Pro 6.

Sequence Settings: DV-NTSC, Interlaced, 16:9
Export: Using Compressor (Settings: Apple, DVD: Best Quality 90 minutes which will give you 2-pass, automatic 16:9 aspect ratio as an MPEG-2 file and accompanying audio)
Let Compressor do its thing and then import files into DVD Studio Pro
Build your menu
Burn Away

Do not, and I repeat, do not use the Animation sequence setting in Final Cut Pro if you’re using standard video footage. You may thing you’re getting better quality, but regardless of anything you may think, it’s not worth the headache of dealing with highly uncompressed footage. Using the Animation codec will cause any changes to require rendering and it also bogs down Final Cut. Your text will look great on DVD if you use the previously mentioned workflow. In addition, when you run out a DVD to see how it looks, also test it on a few different DVD player/TV systems. We just discovered out TV is rather outdated in its ability to handle 24P slow-motion footage (easy fix – don’t shoot in 24P if intended for slow motion use, try 60P or get a RedOne or

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Inoculation: Run to Red

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November 12, 2009

Inoculation_2

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Inoculation: Run to Red

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November 11, 2009

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Inoculation_2

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Inoculation: Run to Red

Run to Red

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Inoculation: Run to Red

Run to Red

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Inoculation: Run to Red

Run to Red

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Inoculation: Run to Red

Run to Red

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Inoculation: Run to Red

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Inoculation: Run to Red

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Comments (0)
November 5, 2009

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: Premier Installment

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

6 Comments, Comment or Ping

  1. ?????? I must not be enough of a lab geek to understand this one….

  2. David

    Most excellent. My entire lab had a good laugh about this one!

  3. popsie

    great graphics. Don’t ever recall using pipette like this one from my long gone by days in chemistry. I do have a bicycle shifter that seemed to destruct with very similar characteristics, however.

  4. yelda

    yeah. been there, done that :)

  5. Kim Haring

    This could apply outside the lab too. Reminds me of an uncle who was known as “Larry the lunger.” His talent was stripping lug nuts on tires. Knowing when to stop is critical in all kinds of situations!

  6. wideopenmind

    Thanks everyone for the comments! We’ve had fun putting these together and there will be plenty more in the future. Great fun hearing that these types of things don’t only happen in the science field.

Reply to “Inoculation: Premier Installment”

Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Another indicator is when you come in the next morning and they've taken all your pipets away

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Another indicator is when you come in the next morning and they've taken all your pipets away

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.
Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Inoculation_1

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

No Comments, Comment or Ping

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Inoculation: A turbid tale of lab misadventures

Inoculation_1

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

No Comments, Comment or Ping

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Inoculation: A turbid tale of lab misadventures

Inoculation_1

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

No Comments, Comment or Ping

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Inoculation: A turbid tale of lab misadventures

Inoculation_1
Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

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Inoculation: A turbid tale of lab misadventures

Inoculation_1
Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

No Comments, Comment or Ping

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Inoculation: A turbid tale of lab misadventures

Inoculation_1
Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

No Comments, Comment or Ping

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Inoculation: A turbid tale of lab misadventures

Inoculation_1
Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.

No Comments, Comment or Ping

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.
Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.
Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales of lab misadventures to be used for future strips.
Inoculation_1

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Inoculation: A turbid tale of lab misadventures

Introducing the premier of our comic covering laboratory life. There’s plenty more to come. We welcome your tales o

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There’s an App for That

Comments (3)
November 3, 2009

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. This app leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even has a panic button should you completely flip-out while flying. The app can personally be fitted to your needs as you fly and for preparation for future flights.

The “Flying Without Fear” program is reported to have a 98% success rate, however there may be a minor issue the app developers did not take into consideration when designing for the iPhone. Recall the time as the plane takes off that the stewardess asks you to turn off all electronic devices until the plane reaches a certain altitude. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

3 Comments, Comment or Ping

  1. marcia

    very comically written, especially from one who knows both sides of the issue:)

  2. I think I need to get an iPhone so you can try this out =).

  3. popsie

    Thought this was very funny and well written, Leigh. Brought back vivid memories of Josh and Sarah’s wedding return trip. Psalm 30.2 is a connection that’s never dropped or crashes. :-)

Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. This app leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even has a panic button should you completely flip-out while flying. The app can personally be fitted to your needs as you fly and for preparation for future flights.

The “Flying Without Fear” program is reported to have a 98% success rate, however there may be a minor issue the app developers did not take into consideration when designing for the iPhone. Recall the time as the plane takes off that the stewardess asks you to turn off all electronic devices until the plane reaches a certain altitude. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. airplane-dogIt can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. airplane-dogIt can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

No Comments, Comment or Ping

Reply to “There’s an App for That”

There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. airplane-dogIt’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. airplane-dogIt’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

airplane-dogThis program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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Reply to “There’s an App for That”

There’s an App for That

airplane-dogVirgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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airplane-dog

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There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase,airplane-dog “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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Reply to “There’s an App for That”

airplane-dog

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Reply to “airplane-dog”

There’s an App for That

Virgin Atlantic Airways has made available their “Flying Without Fear” course to all iPhone users. For only $4.99, you too can have peace of mind during take-off, flight, and landing. It’s a simple app which leads you through audio and visual explanations, frequently asked questions, relaxation exercises and even a panic button should you completely flip-out while flying. It can personally be fitted to your needs as you fly and for preparation for future flights.

This program is reported to have a 98% success rate, however there may be a minor snag the app developers did not think of when designing for the iPhone. Recall the time as the plane is taking off that the stewardess asks you to turn off all electronic devices until told otherwise. You’re sitting there with your finger hovering over the “fear attack” button to get yourself through the take-off only to be told to turn off your phone. Huh?! The plane is leaving the solid ground and bulleting upward into the vast blue, leaving you without psychiatric assistance! It makes me break out in a small, cold sweat just thinking about it.

I’d also like to make a point to those writing the description for the app store. When you mention “What’s New in This Version”, please don’t use the first phrase, “Minor crashes fixed”. I know you’re referring to the crashing of the app, but think of your audience. We don’t want to be thinking about anything crashing at the moment. Thank you.

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Online Radio

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October 27, 2009

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on Facebook and people did not disappoint. Here are the two main services I tried:
Last.fm and Grooveshark.

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a play list of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora).
3) A very easy interface with which to locate various artists and/or songs.
st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information like the ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last.fm and Pandora. Not good or bad, just different. Something to keep in mind. Their algorithms may vary in how songs are picked for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs from a single artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

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Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on Facebook and people did not disappoint. Here are the two main services I tried:
Last.fm and Grooveshark.

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a play list of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora).
3) A very easy interface with which to locate various artists and/or songs.
st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information like the ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last.fm and Pandora. Not good or bad, just different. Something to keep in mind. Their algorithms may vary in how songs are picked for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs from a single artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on Facebook and people did not disappoint. Here are the two main services I tried:
Last.fm and Grooveshark.

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a play list of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora).
3) A very easy interface with which to locate various artists and/or songs.
st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.
st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.
st-vincent
And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

st-vincent
And the winner is…..Last.fm!

It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

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Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!

st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!

chutes_too_narrow-the_shins_480

st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!

chutes_too_narrow-the_shins_480

st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!

chutes_too_narrow-the_shins_480

st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!

chutes_too_narrow-the_shins_480

st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

the-duke-spirit
After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

chutes_too_narrow-the_shins_480
And the winner is…..Last.fm!
st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, the-duke-spiritis cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

chutes_too_narrow-the_shins_480
And the winner is…..Last.fm!
st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

the-duke-spiritchutes_too_narrow-the_shins_480
And the winner is…..Last.fm!
st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
the-duke-spiritchutes_too_narrow-the_shins_480st-vincent
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
the-duke-spiritchutes_too_narrow-the_shins_480st-vincent
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiritchutes_too_narrow-the_shins_480st-vincenton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiritst-vincenton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
st-vincent
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins chutes_too_narrow-the_shins_480nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins chutes_too_narrow-the_shins_480nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins chutes_too_narrow-the_shins_480nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins chutes_too_narrow-the_shins_480nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins chutes_too_narrow-the_shins_480nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio the-duke-spiriton Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins chutes_too_narrow-the_shins_480nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent st-vincenton Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

the-duke-spirit

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st-vincent

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chutes_too_narrow-the_shins_480

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Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
It meets all the requirements for a suitable Pandora replacement, plus it has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again. I may be persuaded to make a permanent switch, however I have noticed that the artist selection per station varies between Last and Pandora. Not good or bad, just different. Something to keep in mind. Their similarity algorithms may be slightly different in picking songs for each station.

Grooveshark is not completely to be discounted though for me. It is a great resource to easily listen to unending songs of an individual artist. I ended up listening to the Shins nonstop last night. It seems time consuming to create a station with automatically chosen artists based on similarity, but perhaps I’m missing something. You can inform me if that’s the case. Now back to listening to St. Vincent on Last.fm.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month (see bulletin here), I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
This service has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month, I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

And the winner is…..Last.fm!
This service has so much additional information as well. The ability to see similar artists without even necessarily listening to the station. There are also pictures of the artists! It’s like going back to reading kids books all over again.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month, I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.
3) A very easy interface with which to locate various artists and/or songs.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month, I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark

Here is what I was looking for that Pandora so generously offered (except the listening time restriction):

1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.).
2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora.

No Comments, Comment or Ping

Reply to “Online Radio”

Online Radio

After discovering that my music staple, Pandora, is cutting me off at 40 hours allotted time per month, I’ve been on the search for a comparable replacement. The call went out on facebook and people did not disappoint. Here are the two main services I have tried:
Last.fm and Grooveshark
Here is what I was looking for that Pandora so generously offered (except the listening time restriction): 1) The ability to create a playlist of various artists based on the similarities between a decided artist (i.e. listening to the Duke Spirit radio on Pandora gave me an endless supply of similar artists like the Raveonettes, Heartless Bastards, The Dead Weather etc.). 2) The loving ability to show my distaste in unworthy songs or artists that would play on the given station (the ever-so-popular “thumbs down” on Pandora

No Comments, Comment or Ping

Reply to “Online Radio”

13: Ohio Linux Fest

Comments (0)
October 20, 2009

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show! Thanks goes out to Allen Lee from Gamer Husband’s Radio as well for coming with us and helping out with the filming

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show! Thanks goes out to Allen Lee from Gamer Husband’s Radio as well for coming with us and helping out with the filming

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show! Thanks goes out to Allen Lee from Gamer Husband’s Radio as well for coming with us and helping out with the filming

No Comments, Comment or Ping

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13: Ohio Linux Fest

Comments (3)
October 19, 2009

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show! Thanks goes out to Allen Lee from Gamer Husband’s Radio as well for coming with us and helping out with the filming

3 Comments, Comment or Ping

  1. Mark

    Where was your GPS!! Come on; war driving without a GPS is like taking a notepad with you and just writing down the SSIDs as you go. With GPSd running with Kismet it will log the lat/lun of each AP w/ signal strength… then using some scripts you can generate a google earth file that will triangulate the actual location of the APs down to a couple meters. Great for when you need to actually ‘find’ the AP in a business environment. Either way I agree with your description of encryption settings, but what about the 802.11x authentication functions out there. You can make wireless near impenetrable using certificate based 802.1x authentication tied to AD (yah, yah, insert all the anti-MS comments, it doesn’t help if someone is just sniffing traffic, but it can prevent an unauthorized actor from connecting).

  2. Good point Mark. We’ll have to pick up a GPS dongle for the next round of war driving.

  3. marcia

    you guys know how to take what could have been for us non-geeks a very boring presentation and edit it into a fun, entertaining, learning
    event:) always love the wrap-up by Leigh!!

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

13: Ohio Linux Fest from Wide Open Mind on Vimeo.

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

13: Ohio Linux Fest from Wide Open Mind on Vimeo.

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

13: Ohio Linux Fest from Wide Open Mind on Vimeo.

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

13: Ohio Linux Fest from Wide Open Mind on Vimeo.

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

13: Ohio Linux Fest from Wide Open Mind on Vimeo.

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

13: Ohio Linux Fest from Wide Open Mind on Vimeo.

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

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Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

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13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. There was also a wonderful spread of tech shirts with clever sayings and images adorned by many of the attendees. The people made the day! The best part of the event was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- the open source version of Second Life. Almost identical.

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- take some time to play around with the platform

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- take some time to play around with the platform

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim- take some time to play around with the platform

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Also on the show: Important health announcement for OLF Attendees. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim

Be sure to take time and visit Dual Core’s webpage for more information about upcoming shows and available music. Thanks so much to them for letting us use video footage and music from their Ohio Linux Fest show!

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Open source licenses listed by name and category

OpenSim

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

Useful pages on various FOSS patents:
Wikipedia article
Lists of open source licenses by name and category

OpenSim

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

A useful pags on various patents
Wikipedia article
Lists of open source licenses by name and category

OpenSim

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

A useful pags on various patents
Wikipedia article
Lists of open source licenses by name and category

OpenSim

No Comments, Comment or Ping

Reply to “13: Ohio Linux Fest”

13: Ohio Linux Fest

We spent the day at the Ohio Linux Fest ingesting as much information and swag as possible. We heard some very informative talks on BSD, patenting FOSS, paying for your college tuition with open source, and a demostration of OpenSIM – the open source alternative to Second Life. The best part of the day was attending the after-party where we got to experience the music of nerdcore sensation Dual Core. Here are some useful links posted in the episode:

The OIN – “an intellectual property company that was formed to promote Linux by using patents to create a collaborative environment”

A useful pags on various patents
Wikipedia article
Lists of open source licenses by name and category

OpenSim
http://opensimulator.org/wiki/Main_Page

Reply to “13: Ohio Linux Fest”

Giving Molecular Modeling a Second-Life Chance

Comments (0)
October 2, 2009

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

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Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

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Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

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Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

4 Comments, Comment or Ping

  1. I love the ideology of using second life (kind of what Sarah and team won with at USIS)…but here’s my question: so much of what is communicated in a boardroom, etc, has to do with body language and facial expression—can avatars assume those in the split second between hearing the words you speak and the sound coming out of the avatar’s mouth? Or is the avatar less an actual human communicator and more a representation to look at for the hearer, and when he/she replies, they have a symbol of you before them?

  2. wideopenmind

    The idea for writing this was confirmed when hearing about the use of OpenSim and knowing Sarah all ready proposed using Second Life at work. Using it for science is a newer concept for me. In a book Sarah let Steve borrow (”How to Wow”), it talked about how most of communication is through non-verbal cues. This leads to the downside of interacting with people via avatars as you mentioned. There aren’t any reactionary facial expressions, so you’re limited to reading sarcasm, joking, and other verbal cues in a text format (communication by instant messaging).

  3. popsie

    There are many fascinating social factors around this, I’m sure. One that comes to mind is the body language differences across oceans. Would masking these actually aid communication in some cases to avoid distraction or even misreads? How is this a factor among people who already know each other well vs those who have never met? This side of eternity I think that face to face is superior to mouse to mouse.

    Now when space and time limitations cease to be — wow! “No eye has seen, no ear has heard, no mind has conceived what God has prepared for those who love him” and “now we are children of God, and what we will be has not yet been made known. But we know that when he appears,[a]we shall be like him, for we shall see him as he is”

  4. There are many fascinating social factors around this, I’m sure. One that comes to mind is the body language differences across oceans. Would masking these actually aid communication in some cases to avoid distraction or even misreads? How is this a factor among people who already know each other well vs those who have never met? This side of eternity I think that face to face is superior to mouse to mouse.

    Now when space and time limitations cease to be — wow! “No eye has seen, no ear has heard, no mind has conceived what God has prepared for those who love him” and “now we are children of God, and what we will be has not yet been made known. But we know that when he appears,[a]we shall be like him, for we shall see him as he is”

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009
The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. 640px-Tm04282009Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

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640px-Tm04282009

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Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

640px-Tm04282009The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

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640px-Tm04282009

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Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest, whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

No Comments, Comment or Ping

Reply to “Giving Molecular Modeling a Second-Life Chance”

Giving Molecular Modeling a Second-Life Chance

Work can be overwhelming some days. The tasks are almost too much to handle with no hope of being able to sift through the steadily mounting paper work. How are you supposed to find time to enjoy your work? Are you supposed to enjoy your work in the first place? Some companies are implementing productive ways to bring more enjoyment to their employees. The business world is creatively reaching out in to the virtual world play arena to better connect. For example, instead of holding conference calls limited to voice-voice communication, companies are creating virtual meeting places where avatars of people can interact and bring together clients and businesses from across the world in one single space. With the aid of clients like Second Life and OpenSim, a company can create a virtual conference complex complete with interactive text boards, graphs, and access to internet data to name a few. The attendees can “physically” interact in the same virtual room via a virtual representation of themselves while, in reality, be separated by oceans. It may look like a video game, but this is also where the magic happens, where big decisions and deals are made.

The business world is not unique in its use of virtual worlds. There are universities and colleges across the world implementing this method for class lectures. Students can “attend” class in the virtual world created by their instructor and participate in class discussion. Even THE Ohio State University has a professor in Women’s Studies using Second Life for teaching and research.

Adapt this to science and you have the collaborative efforts of scientists across the world uniting in a single virtual space. As Sean Dague mentioned in his OpenSim (the open source alternative to Second Life) talk at the Ohio Linux Fest (http://www.ohiolinux.org/), whole molecules can be built in a visual ball and stick model. You can construct an entire folded protein, rotate it, and even zoom through it as if you were a single carbon looking for the chance to make the next covalent bond. Granted, there are programs out there that will allow 3D rendering of molecules (i.e. Stanford University’s Folding@Home (http://folding.stanford.edu/) available for many platforms including the PS3), but the added advantages of using OpenSim include the ability for a collaborative effort, a setting conducive to conducting business, and as open source client, new features can be added by anyone in the community. With OpenSim, researchers can share data, bring up articles on boards for others to see, and potentially even invite guest speakers for conferences.

Scientists live for their work. They enjoy it to such an extent that it happens to consume all of their thoughts, day or night. Bringing clients like OpenSim to the science community will help maintain that sense of enjoyment. After all, when those brilliant ideas strike, just hop on to OpenSim and share with trusted collaborators, postdocs, or doctorate students because you know the science consumes them too.

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Pushing Dandies

Comments (0)
May 7, 2009

img_1964

What does the phrase pushing daisies mean, anyway? It’s not nice to push people, but then again, pressure in just the right areas, done in just the right way is a good thing. It results in growth. It results in pushing through the dirt to rise up to your full potential. Of course, the realist in me sees that flowers only bloom for a certain amount of time before they wither and die, but that’s what seasons are for. That’s when more pushing comes into play, more climbing through the dirt to rise and shine once again.

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img_1964_2

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Pushing Dandies

img_1964

What does the phrase pushing daisies mean, anyway? It’s not nice to push people, but then again, pressure in just the right areas, done in just the right way is a good thing. It results in growth. It results in pushing through the dirt to rise up to your full potential. Of course, the realist in me sees that flowers only bloom for a certain amount of time before they wither and die, but that’s what seasons are for. That’s when more pushing comes into play, more climbing through

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img_1964

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Being a Dandy

Comments (1)
May 6, 2009

img_1962

The sun sets so fast once it’s started. From seeing a great shot to running inside, grabbing the camera and heading back out, the sun is beyond the point of creating those striking, sun-in-the-eye type shot. It was hard to resist though for want of capturing the dandelions before the lawnmower took them all out.

One Comment, Comment or Ping

  1. almost disappointed until I found the ONE dandy in perfect focus…

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img_1962_2

Comments (0)
May 5, 2009

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Being a Dandy

img_1962

The sun sets so fast once it’s started. From seeing a great shot to running inside, grabbing the camera and heading back out, the sun is beyond the point of creating those striking, sun-in-the-eye type shot. It was hard to resist though for want of capturing the dandelions before the lawnmower took them all out.

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img_1962

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Foul Ball

Comments (0)
May 2, 2009

img_1702

It amazes me how unassuming things can be from a distance and how judgmental we can be when those same things are up close. It’s a matter of perspective.

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Track Traveling

Comments (1)
May 1, 2009

img_1696

Things to keep in mind when traversing the tracks:

1. Don’t worry, trains will not sneak up on you and run you over
2. When a train does come, step off to the side and hold on to a rooted object so as to not get blown away by the wind from the high speed train
3. Keep your head up. Staring at each railroad tie as you walk on it will mess with your depth perception.

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  1. the “teaser” shot drew me in—full photo worth the look! I like your copy…

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How to Hop a Freight Train

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April 30, 2009

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I stole this title from a friend of mine. He has a blog to which he occasionally posts deep philosophical writings and the title of his blog is “How to Hop a Freight Train”. The best part of it all is that he practiced what he preached and last summer did, in fact, ride across the US by partially hopping trains. He certainly learned a lot in the process as far as getting from place to place and knowing when he could actually do what others told him not to do (i.e. hopping a freight train).

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  1. another great shot—there’s philosophy in the track behind and ahead, and a great wood pile (I know, they’re for the track)—so who’s the traveling friend? So nosy, I am—you don’t have to tell

  2. wideopenmind

    Here’s a link to Jimmy’s blog: How to Hop a Freight Train

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Three Strikes

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April 29, 2009

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It amazes me how unassuming things can be from a distance and how judgmental we can be when those same things are up close. It’s a matter of perspective.

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Three Strikes

img_1702

It amazes me how unassuming things can be from a distance and how judgmental we can be when those same things are up close. It’s a matter of perspective.

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Three Strikes

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It amazes me how unassuming things can be from a distance and how judgmental we can be when those same things are up close. It’s a matter of perspective.

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img_1696

Things to keep in mind when traversing the tracks:

1. Don’t worry, trains will not sneak up on you and run you over
2. When a train does come, step off to the side and hold on to a rooted object so as to not get blown away by the wind from the high speed train
3. Keep your head up. Staring at each railroad tie as you walk on it will mess with your depth perception.

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img_1696

Things to keep in mind when traversing the tracks:

1. Don’t worry, trains will not sneak up on you and run you over
2. When a train does come, step off to the side and hold on to a rooted object so as to not get blown away by the wind from the high speed train
3. Keep your head up. Staring at each railroad tie as you walk on it will mess with your depth perception.
4. Travel in groups to watch for sneaky trains on all sides.

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img_1696

Things to keep in mind when traversing the tracks:

1. Don’t worry, trains will not sneak up on you and run you over
2. When a train does come, step off to the side and hold on to a rooted object so as to not get blown away by the wind from the high speed train
3. Keep your head up. Staring at each railroad tie as you walk on it will mess with your depth perception.
4. Traveling in groups ma

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